Hansel: Travel Blogging Mobile App

Skills Applied

Research | Usability Testing | UI Design

Softwares Used

Maze | Figma | FigJam | Miro

User Base

Avid Travelers | Travel Bloggers

Industry Experience

Travel | Blogging

Executive Summary

Through user research, I established a Persona and Customer Journey and leveraged them to conduct a successful Competitor Analysis that aided in solving the problem statement: How might we provide avid travelers with mobile travel journalling? I then converted lo-fi wireframes into a high fidelity prototype for usability testing to ensure the best possible User Experience.

What is Hansel?

Hansel is a handy little travel companion that:

  • Stores your trip routes
  • Allows location specific journal entries
  • Personal ratings/reviews
  • Media gallery

What was the outcome of this project?

While the independent client was pleased with results from UX, they ultimately ran out of budget. So, this app has been temporarily shelved by the client.


User Research: Interviews and Affinity Mapping

The goal of my test plan was to find out travel journaling habits amongst avid travelers – why they use what they use and how they use it. I then synthesized this data for qualitative insights, following which hypotheses began to form. These theories required quantitative data to support them – or disprove them, if incorrect.

Using Miro, I organized data collected from 5 user interviews.


Competitor Analysis

It became clear who my competition is, and, which features I would need to prioritize if I’m going to give them a run for their money.


Persona & Flows

This led me to my user persona, Rowland Stone: an avid traveller scouring the earth for his next big business venture. A true rolling stone in need of a no-fuss, digitized travel journal so he can share experiences with friends & family back home.

I then ran a task analysis on the 3 must-have features: Location Tracking, Journalling and Sharing and created user flows for the app I was still just envisioning.


Wireframes

Following some sketches, I put together a wireframe (Figma) – my visual reference for building a prototype.


Usability Testing & Heat Maps

During usability testing, I was able to identify key areas of improvement in the initial UI. After one more round of moderated testing, I discovered users now encountered an entirely different set of problems.

It was time to bring out the big guns. Using Maze, I had an in-depth view of user frustrations.

I paired qualitative data (user heat-maps and feedback) with quantitative data (success rates, misclick rates, average time and usability scores).

Next Steps

Lo-Fidelity Wireframes

My last Usability Test went almost flawlessly. However, I found that users had a 4+ click rate per task, and I need to factor in the 3-click rule per User Research – back to the ol’ drawing board!

Key Takeaways

  • User interpretations of iconography can vary – labeling CTA’s is crucial
  • Users want things NOW – shorter paths ensure better retention rates
  • Keep CTA language concise